diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts index bb24d3bbc13d99750b48b2bda35df42216b307ea..f4b8aef1480b0c59e9e8d392da8c53d8cff345fc 100644 --- a/frontend/src/js/fight_scene.ts +++ b/frontend/src/js/fight_scene.ts @@ -483,9 +483,9 @@ export default class FightScene extends Phaser.Scene { getDifficulty(t: number, plateausAt = 15 * 60000) { // NOTE: c'mon... 15 minutes? - // NOTE: this maps [0;∞] ↦ [0;10] + // NOTE: this maps [0;∞] ↦ [0;1] if (t >= plateausAt) return 1; - return this.sawtoothRamp(t / plateausAt) * 10; + return this.sawtoothRamp(t / plateausAt); } async spawnFoes() {