From 0a77d9a011edbff18470b0f867911724cdd2996e Mon Sep 17 00:00:00 2001
From: Paolo Brasolin <paolo.brasolin@eurac.edu>
Date: Wed, 13 Apr 2022 13:47:15 +0200
Subject: [PATCH] fix: #fe difficulty modulation factor

---
 frontend/src/js/fight_scene.ts | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts
index bb24d3b..f4b8aef 100644
--- a/frontend/src/js/fight_scene.ts
+++ b/frontend/src/js/fight_scene.ts
@@ -483,9 +483,9 @@ export default class FightScene extends Phaser.Scene {
 
   getDifficulty(t: number, plateausAt = 15 * 60000) {
     // NOTE: c'mon... 15 minutes?
-    // NOTE: this maps [0;∞] ↦ [0;10]
+    // NOTE: this maps [0;∞] ↦ [0;1]
     if (t >= plateausAt) return 1;
-    return this.sawtoothRamp(t / plateausAt) * 10;
+    return this.sawtoothRamp(t / plateausAt);
   }
 
   async spawnFoes() {
-- 
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