diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts index 401a7455ffad19f7d50387c9d9434f3d259947b7..828fdc26c363f051a68fb3dd20a0aff72e2ba2cf 100644 --- a/frontend/src/js/fight_scene.ts +++ b/frontend/src/js/fight_scene.ts @@ -145,7 +145,7 @@ export default class FightScene extends Phaser.Scene { }) ).data; - // gameStart(this); + gameStart(this); } showMissMessage() { @@ -318,8 +318,7 @@ async function spawn(scene: any) { scene.time.now; const delay = (8 * 1000 * (60 * 1000 - scene.time.now)) / 60 / 1000 + 2 * 1000; - // setTimeout(() => spawn(scene), Math.max(delay, 2000)); - setTimeout(() => spawn(scene), 10000); + setTimeout(() => spawn(scene), Math.max(delay, 2000)); } async function spawnFoe(scene: any) {