diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts
index 401a7455ffad19f7d50387c9d9434f3d259947b7..828fdc26c363f051a68fb3dd20a0aff72e2ba2cf 100644
--- a/frontend/src/js/fight_scene.ts
+++ b/frontend/src/js/fight_scene.ts
@@ -145,7 +145,7 @@ export default class FightScene extends Phaser.Scene {
       })
     ).data;
 
-    // gameStart(this);
+    gameStart(this);
   }
 
   showMissMessage() {
@@ -318,8 +318,7 @@ async function spawn(scene: any) {
   scene.time.now;
   const delay =
     (8 * 1000 * (60 * 1000 - scene.time.now)) / 60 / 1000 + 2 * 1000;
-  // setTimeout(() => spawn(scene), Math.max(delay, 2000));
-  setTimeout(() => spawn(scene), 10000);
+  setTimeout(() => spawn(scene), Math.max(delay, 2000));
 }
 
 async function spawnFoe(scene: any) {