diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts
index 24ed26ac4a67d40efc200d4e3bc94382d26730f5..38c6741c8ac19f63c5e43c1ad175ba364853b0d0 100644
--- a/frontend/src/js/fight_scene.ts
+++ b/frontend/src/js/fight_scene.ts
@@ -357,6 +357,7 @@ export default class FightScene extends Phaser.Scene {
     this.foes.forEach((foe) => foe.destroy());
     this.sound.play("sfx_game_over");
     this.typewriter.setActive(false);
+    this.typewriter.resetInputStatus();
     this.scene.start("game_over", { music: this.music });
   }
 
diff --git a/frontend/src/js/typewriter.ts b/frontend/src/js/typewriter.ts
index 6af7b06cb2249c1fa6ba04c82d8b7f2fe6871132..dd97bb6b6a9e1476f47b1167bffc3ccfaf3e9ece 100644
--- a/frontend/src/js/typewriter.ts
+++ b/frontend/src/js/typewriter.ts
@@ -199,7 +199,6 @@ class Typewriter {
     if (this.inputStatus.began_at_gmtm === null)
       this.inputStatus.began_at_gmtm = this.getGameTime();
     if (key === Key.Enter) {
-      this.keyboard.clearInput();
       this.inputStatus.typed += "\n";
       this.inputStatus.ended_at = new Date();
       this.inputStatus.ended_at_gmtm = this.getGameTime();
@@ -222,6 +221,7 @@ class Typewriter {
   }
 
   resetInputStatus() {
+    this.keyboard.clearInput();
     this.inputStatus = {
       began_at: null,
       ended_at: null,