From 38fddc9a51fde719092ec86cdb1d5d808dc9d474 Mon Sep 17 00:00:00 2001 From: Paolo Brasolin <paolo.brasolin@eurac.edu> Date: Mon, 4 Apr 2022 15:07:19 +0200 Subject: [PATCH] refactor: #fe improve init placement and bound checking --- frontend/src/js/critter.ts | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/frontend/src/js/critter.ts b/frontend/src/js/critter.ts index a92744f..4e81eb4 100644 --- a/frontend/src/js/critter.ts +++ b/frontend/src/js/critter.ts @@ -38,6 +38,12 @@ class Critter extends Phaser.Physics.Arcade.Sprite { this.setScale(scale); + // NOTE: just outside the bound and above the ground + this.setPosition( + -0.5 * this.displayWidth, + scene.cameras.main.height - 30 - 0.5 * this.displayHeight, + ); + this.walk(); } @@ -52,11 +58,11 @@ class Critter extends Phaser.Physics.Arcade.Sprite { } isOutsideRightBound() { - return this.x - this.width * 0.5 > this.scene.cameras.main.width; + return this.getBounds().left > this.scene.cameras.main.width; } isOutsideLeftBound() { - return this.x + this.width * 0.5 < 0; + return this.getBounds().right < 0; } walk() { -- GitLab