diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts
index f7220b50c9e85204c2eae6138d3b5416d7ae5c9d..9bae87fc4d30256fd37dffd04892168e9f6a1158 100644
--- a/frontend/src/js/fight_scene.ts
+++ b/frontend/src/js/fight_scene.ts
@@ -106,6 +106,9 @@ export default class FightScene extends Phaser.Scene {
       true,
     );
 
+    // NOTE: this helps w/ clue sprite overlap
+    this.physics.world.setFPS(2 * this.game.loop.targetFps);
+
     this.physics.world.on(
       "worldbounds",
       function (