diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts index f7220b50c9e85204c2eae6138d3b5416d7ae5c9d..9bae87fc4d30256fd37dffd04892168e9f6a1158 100644 --- a/frontend/src/js/fight_scene.ts +++ b/frontend/src/js/fight_scene.ts @@ -106,6 +106,9 @@ export default class FightScene extends Phaser.Scene { true, ); + // NOTE: this helps w/ clue sprite overlap + this.physics.world.setFPS(2 * this.game.loop.targetFps); + this.physics.world.on( "worldbounds", function (