From 7c7ea8449685868ec4a70a187afe5aa8653ee8b1 Mon Sep 17 00:00:00 2001
From: Paolo Brasolin <paolo.brasolin@eurac.edu>
Date: Tue, 5 Apr 2022 18:03:57 +0200
Subject: [PATCH] fix: #fe increment phys FPS to avoid sprite overlap

---
 frontend/src/js/fight_scene.ts | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts
index f7220b5..9bae87f 100644
--- a/frontend/src/js/fight_scene.ts
+++ b/frontend/src/js/fight_scene.ts
@@ -106,6 +106,9 @@ export default class FightScene extends Phaser.Scene {
       true,
     );
 
+    // NOTE: this helps w/ clue sprite overlap
+    this.physics.world.setFPS(2 * this.game.loop.targetFps);
+
     this.physics.world.on(
       "worldbounds",
       function (
-- 
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