From e16ccf84a5566fdd1594a4875b0f42950cdd413c Mon Sep 17 00:00:00 2001 From: Paolo Brasolin <paolo.brasolin@eurac.edu> Date: Wed, 6 Apr 2022 18:23:00 +0200 Subject: [PATCH] fix: #fe annoying scene change pointer binding --- frontend/src/js/game_over_scene.ts | 4 ++-- frontend/src/js/welcome_scene.ts | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/frontend/src/js/game_over_scene.ts b/frontend/src/js/game_over_scene.ts index 2710b47..ecb3b15 100644 --- a/frontend/src/js/game_over_scene.ts +++ b/frontend/src/js/game_over_scene.ts @@ -38,8 +38,8 @@ export default class GameOverScene extends Phaser.Scene { } bindEvents() { - this.input.keyboard.once("keydown", this.startFight.bind(this)); - this.input.once("pointerdown", this.startFight.bind(this)); + this.input.keyboard.once("keyup", this.startFight.bind(this)); + this.input.once("pointerup", this.startFight.bind(this)); } startFight() { diff --git a/frontend/src/js/welcome_scene.ts b/frontend/src/js/welcome_scene.ts index 42a80ed..76634b0 100644 --- a/frontend/src/js/welcome_scene.ts +++ b/frontend/src/js/welcome_scene.ts @@ -52,8 +52,8 @@ export default class WelcomeScene extends Phaser.Scene { } bindEvents() { - this.input.keyboard.once("keydown", this.startFight.bind(this)); - this.input.once("pointerdown", this.startFight.bind(this)); + this.input.keyboard.once("keyup", this.startFight.bind(this)); + this.input.once("pointerup", this.startFight.bind(this)); } startFight() { -- GitLab