From ed6e536c8d77c51a3f9aef27d32d5a39ec266e7e Mon Sep 17 00:00:00 2001 From: Paolo Brasolin <paolo.brasolin@eurac.edu> Date: Thu, 10 Mar 2022 10:39:33 +0100 Subject: [PATCH] fix: #fe remove foe from active list on hit --- frontend/src/js/fight_scene.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/frontend/src/js/fight_scene.js b/frontend/src/js/fight_scene.js index ada1a70..08cbaee 100644 --- a/frontend/src/js/fight_scene.js +++ b/frontend/src/js/fight_scene.js @@ -255,6 +255,8 @@ function shootSpear(enemy, hit, scene = fightScene) { message.anims.remove("hit"); message.destroy(); }); + // TODO: ew. + window.onscreenEnemies.splice(window.onscreenEnemies.indexOf(enemy), 1); } let curve = new Phaser.Curves.QuadraticBezier( -- GitLab