From ef1ad52fbc909ba057dd53d79dc162b927afaa57 Mon Sep 17 00:00:00 2001 From: Paolo Brasolin <paolo.brasolin@eurac.edu> Date: Wed, 13 Apr 2022 11:45:26 +0200 Subject: [PATCH] feat: #fe adjust difficulty ramp to 15m --- frontend/src/js/fight_scene.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/frontend/src/js/fight_scene.ts b/frontend/src/js/fight_scene.ts index f0325b3..6ab4dff 100644 --- a/frontend/src/js/fight_scene.ts +++ b/frontend/src/js/fight_scene.ts @@ -452,11 +452,11 @@ export default class FightScene extends Phaser.Scene { getDifficulty() { const t = this.getGameTime(); - if (t >= 20 * 60000) return 1; // NOTE: c'mon... 20 minutes? + if (t >= 15 * 60000) return 1; // NOTE: c'mon... 15 minutes? // NOTE: this ranges in [0;20]x[0;10] const progression = (t) => (t + Math.sin((2 * Math.PI * t) / 4) + Math.sin(2 * Math.PI * t)) / 2; - return progression(t / 60000) / 10; + return progression((t * 15) / 20 / 60000) / 10; } async spawnFoes() { -- GitLab