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Commit d8a3f0be authored by Paolo.Brasolin's avatar Paolo.Brasolin
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chore: #fe encode audio to mp3

parent ea81eaf7
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...@@ -64,18 +64,18 @@ export default class FightScene extends Phaser.Scene { ...@@ -64,18 +64,18 @@ export default class FightScene extends Phaser.Scene {
} }
preloadSoundsEffects() { preloadSoundsEffects() {
this.load.audio("sfx_lo_beep", "assets/audio/Cancel 1.wav"); this.load.audio("sfx_lo_beep", "assets/audio/Cancel 1.mp3");
this.load.audio("sfx_md_beep", "assets/audio/Text 1.wav"); this.load.audio("sfx_md_beep", "assets/audio/Text 1.mp3");
this.load.audio("sfx_hi_beep", "assets/audio/Confirm 1.wav"); this.load.audio("sfx_hi_beep", "assets/audio/Confirm 1.mp3");
this.load.audio("sfx_hit_critter", "assets/audio/Hit damage 1.wav"); this.load.audio("sfx_hit_critter", "assets/audio/Hit damage 1.mp3");
this.load.audio("sfx_hit_player", "assets/audio/Boss hit 1.wav"); this.load.audio("sfx_hit_player", "assets/audio/Boss hit 1.mp3");
this.load.audio("sfx_game_over", "assets/audio/Bubble heavy 2.wav"); this.load.audio("sfx_game_over", "assets/audio/Bubble heavy 2.mp3");
} }
preloadMusicThemes() { preloadMusicThemes() {
this.load.audio("bkg_main_1", "assets/music/loop.wav"); this.load.audio("bkg_main_1", "assets/music/loop.mp3");
this.load.audio("bkg_main_2", "assets/music/loopTwo.wav"); this.load.audio("bkg_main_2", "assets/music/loopTwo.mp3");
this.load.audio("bkg_main_3", "assets/music/loopThree.wav"); this.load.audio("bkg_main_3", "assets/music/loopThree.mp3");
} }
preloadSprites() { preloadSprites() {
......
...@@ -10,8 +10,7 @@ export default class GameOverScene extends Phaser.Scene { ...@@ -10,8 +10,7 @@ export default class GameOverScene extends Phaser.Scene {
} }
preload() { preload() {
this.load.audio("bkg_failure", "assets/music/loose.wav"); this.load.audio("bkg_failure", "assets/music/loose.mp3");
// this.load.audio("bkg_success", "assets/music/win.wav");
} }
musicHardReplace( musicHardReplace(
......
...@@ -8,8 +8,7 @@ export default class WelcomeScene extends Phaser.Scene { ...@@ -8,8 +8,7 @@ export default class WelcomeScene extends Phaser.Scene {
} }
preload() { preload() {
this.load.audio("bkg_buildup", "assets/music/buildup.wav"); this.load.audio("bkg_buildup", "assets/music/buildup.mp3");
// this.load.audio("bkg_breakdown", "assets/music/breakdown.wav");
} }
musicHardReplace( musicHardReplace(
......
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