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Commit f16cb787 authored by Paolo Brasolin's avatar Paolo Brasolin
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feat: #fe preload spritesheets

parent 36bf87c2
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......@@ -59,7 +59,6 @@ export default class FightScene extends Phaser.Scene {
}
preload() {
this.preloadSprites();
this.preloadSoundsEffects();
this.preloadMusicThemes();
}
......@@ -79,26 +78,6 @@ export default class FightScene extends Phaser.Scene {
this.load.audio("bkg_main_3", MFX.LoopThree);
}
preloadSprites() {
this.load.spritesheet(SpriteSheets.BearWalk);
this.load.spritesheet(SpriteSheets.BearRun);
this.load.spritesheet(SpriteSheets.BoarWalk);
this.load.spritesheet(SpriteSheets.BoarRun);
this.load.spritesheet(SpriteSheets.DeerWalk);
this.load.spritesheet(SpriteSheets.DeerRun);
this.load.spritesheet(SpriteSheets.FoxWalk);
this.load.spritesheet(SpriteSheets.FoxRun);
this.load.spritesheet(SpriteSheets.HorseWalk);
this.load.spritesheet(SpriteSheets.HorseRun);
this.load.spritesheet(SpriteSheets.RabbitWalk);
this.load.spritesheet(SpriteSheets.RabbitRun);
this.load.spritesheet(SpriteSheets.WolfWalk);
this.load.spritesheet(SpriteSheets.WolfRun);
this.load.spritesheet(SpriteSheets.Oetzi);
this.load.spritesheet(SpriteSheets.SpearStill);
this.load.spritesheet(SpriteSheets.SpearWobble);
}
init() {
this.score = 0;
this.health = 100;
......
import "phaser";
import { BackgroundImages } from "./assets";
import { BackgroundImages, SpriteSheets } from "./assets";
export default class LoadingScene extends Phaser.Scene {
progressBar!: Phaser.GameObjects.Graphics;
progressBox!: Phaser.GameObjects.Graphics;
......@@ -25,6 +25,9 @@ export default class LoadingScene extends Phaser.Scene {
Object.values(BackgroundImages).forEach((config) =>
this.load.image(config),
);
Object.values(SpriteSheets).forEach((config) =>
this.load.spritesheet(config),
);
}
drawBar(
......
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