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oetzit
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development
protected
emergency-deploy
kaniko
main
default
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new_tutorial
odds_n_ends
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v1.11.1
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Created with Raphaël 2.2.0
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refactor: #fe relax clue payload types
feat: #fe mono newspaper style for clue payload
WIP
new_tutorial
new_tutorial
refactor: #fe shift all backend usage to FightScene
feat: #fe beginning of tutorial
feat: 💙💙
feat: #fe sketch tutorial structure
refactor: #fe FightScene
fix: #fe remove debug code
refactor: #fe MainScene
refactor: #fe split FightScene and MainScene
refactor: #fe sprite animation generation
chore: cut 1.1.0
v1.1.0
v1.1.0
chore: update changelog
chore: update itch page
chore: reformat itch page
chore: save itch page
feat: #fe write type declaration for damerau-levenshtein
feat: #fe rework welocme screen implementing buttons
fix: #fe drop debug code
feat: #fe refactor clue payloads and streamline sizing
feat: #fe implement text/sprite clue payloads
feat: #fe fully commit to webfonts and parameterize
feat: #fe webfont preloading
chore: clean up licencing info and authorship
fix: #fe lower max word length at game start
feat: #fe low health pulse
feat: #fe s/wave/level/
feat: #fe hit at clue expiration by fading to red
fix: #fe make input preview smaller to enlarge clue space on mobile
fix: #fe avoid text overlap on game over for small mobile devices
fix: #fe typo
refactor: #fe streamline graphic assets preloading
feat: #fe preload sound/music assets
feat: #fe preload spritesheets
feat: #fe clean up sprite assets handling
refactor: #fe clean up background imags loading
feat: #fe implement loading screen
feat: #fe remove SPACE key and use a single SHIFT
feat: #fe haptic feedback
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